trash garlean

born 1993. i love ffxiv so much???

My old FFXIV Mods.

Note that they’re disorganized like fuck. I pulled them down from XMA because. You know. Shudders. I’ve done smaller personal things since then, but legit? Full Of Fear.

The ones I like the most:

Gender Sweaters: i jokingly call myself the sunderer of modsites.

Eden 8 Covered Up: While I’m aware that nudity is seen as an innocence thing in JP, I still feel a lot more comfy with this then canon.

Morbox and Spider Orb: To hide Morbol and Spiders from peoples clients.

Lupin Head: AWOO. This was done before item conversion was a Thing.

notlikingbestgirl:

emporium:

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Out of Touch Thursday Keychain • $5.00

Are your keys lonely? Do they need a friend to share their keyring with? Do you live your life like Everyday is Out of Touch Thursday? Then buy this. Now. I’m tired of writing this product description. 

  • Classic plastic rhombus shape
  • Split ring to fit lots of keys

About the Artist

This design was created by Justin Carlson. When not helping us make fun products for the tumblr shop you can find him do collaborative drawing projects (@justincarlson27).

About the Meme

The phrase “Out of Touch Thursday” was first used by YouTube user xdr xdr.

Hey look, it’s some corporate ghouls trying to market Out of Touch Thursday! 

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I love the full circle nature of this. A meme naturally occurring, growing in popularity, and then finally being seized upon to make a quick dollar. 

Icing on top: Not even designed by a tumblr user

Cherry on top: Crediting someone who stole the video

Do better Tumblr. Keep your blatant soulless cash grabs away from my content

dailyquests:

  • Resist the Twitterification of tumblr.

waxcat:

clodiuspulcher:

bauliya:

bauliya:

everyone’s like wehhhhh why doesn’t doctor house gets suuuueeed! like my man. literally every patient he sees is someone that’s been trying to find a diagnosis for ages. i could live with a little medical malpractice if it were coming from someone ready to break into my home to look for allergens and not simply half heartedly listen to me before suggesting I lose weight and take ages of back and forth arguing to order a single test

“it’s medical malpractice” have u ever been a doctor? most medicine is malpractice. let the man limp around chewing vicodin doing 50 invasive tests please

Once Taub (derogatory) derisively said about a patient with unexplained chronic pain “7 doctors couldn’t find anything wrong with him, what does that mean?” and House replied without even thinking “it means they’re idiots” and proceed to work his ass off to diagnose the patient Taub wanted to write off as a faker or something. If a doctor had said that when that patient was ME, I wouldn’t dream of suing them in a million years

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altospaceangel:

pulpwrit3r:

rev-another-bondi-blonde:

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🤣🤣🤣🤣🤣🤣🤣

This is still one of the top posts to come out of covid

batfamscreaming:

batfamscreaming:

Like. You don’t have to like it. But the implications of a Trickster who is also the Sun God.

God of Light and Fire and Life. God of Laughter and Freedom. God of Defying Authority. God of the New Dawn and Laying The Past To Rest. God of Cant-Look-At-It-Directly. God of Rainbows. God of Day Dreams.

Of course the world wobbles with every step, like a mirage; like waves reflecting light.

loveletterworm:

Anyway its in a really annoyingly out of the way place but in the wake of this stupid ass layout change “experiment”

This is the contact support form which is also the giving feedback form. I imagine this is more likely to get listened to than replying to staff posts with incoherent rage so I recommend just telling them the layout change is really bad before they get a chance to commit to it:

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Please be more eloquent than this example. Also to the users with unchecked anger issues that you think makes you cool: no violently threatening the support team please that will help nothing and probably just be counterintuitive Just say the layout is bad and you don’t like it. I believe in my heart that we can perform a #ThisNewLayoutSucksAssSweep

thehappinessmachine:

not me realizing that with tumblr moving the icons to the side, it eliminates xkit, which was situated at the top. what a scumbag move

ponett:

oh god they moved shit around on desktop. the menu is on the left of the feed now. they really are trying to twitterfy this site’s layout even as twitter implodes

im glad this was the second post i saw when i reloaded because i was like ????? did my css break

bughaw-blu:

adampvrrish:

not to talk about doctor who but remember being a lonely depressed teenager and hearing him say ‘900 years of time and space and i’ve never met anyone who wasn’t important’

he was like ‘just this once-everybody lives’ and i chased that shit with homosexual determination for every day since, like maybe through pure force of will i could save everyone i loved from a system that wanted us dead

all-chickens-are-trans:

god i’m so tired of everybody’s bad faith interpretations of everything. where’s the trust. where’s the forgiveness. where’s the understanding that most things are complex and most people have many layers. and like the black eyed peas once said. where is the love

the-haiku-bot:

worddevourer:

alexseanchai:

prismatic-bell:

the-quasar-hero:

the-quasar-hero:

I’m going to Constantinople, that shit better not be Istanbul

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Real shit

You know I know I reblogged this already with a joke but—

Re the tags “transphobic parents visiting their out adult children,” it’s even MORE appropriate because we do actually know why Istanbul is no longer Constantinople. It’s because the name came from Constantine, a Roman emperor who converted to Christianity in the third century and immediately decided it was the state religion for the entire Holy Roman Empire—hence the name of that.


Thing is, he was a complete warmonger and also Türkiye hasn’t had a Christian majority in over five hundred years. The predominant religion in Türkiye is Islam—90% of voting-age people in Türkiye are Sunni Muslim—and in the third century when Constantine pulled his shit, most of the people there were pagans. Instanbul was renamed to remove the name of a force that was oppressive and no longer appropriate.

[image: Tumblr tag: #transphobic parents visiting their out adult children]

This young man you thought was your daughter
Has a new name (Sam; he’s named for your father)
So before you say ‘now where is my daughter?’
He’s the kid you recall, barely changed at all.

Trust me ma’am, you won’t want to bother
Saying ‘you’re no son,’ if so, you’re no mother
He’s afraid today, cause you’re coming over,
And he’s telling you what he’s done

Now, you wouldn’t call Aunt Peggy ‘Margeret’
We all know she hates that name.
Promise you, Sammy feels the same

So run that back: you don’t have a daughter,
Got a son named Sam, and you are his mother
If you can’t take that, then don’t even bother

And I’m sorry to say it but it’s true,
He’ll be who is without you.

And I’m sorry to

say it but it’s true, He’ll be

who is without you.

Beep boop! I look for accidental haiku posts. Sometimes I mess up.

sagalink says:

Hey why DO all those old tabletop RPGS and adventure games have such weird obtuse "act in this one scene or softlock forever" moments? Like, these weren't designed like arcade games that munch quarters... Why was this sort of thing so commonplace?

prokopetz replied:

(With reference to this post here.)

Funnily enough, for tabletop RPGs there’s actually a good answer.

If you’re familiar with the popular history of tabletop roleplaying games, you’ve probably heard the idea that they developed out of fantasy wargaming. That’s not actually terribly accurate; tabletop RPGs and fantasy wargames are more like two parallel branches that split off from the recreating-historical-battles kind of wargaming at about the same time, and for the first couple of decades there wasn’t a bright line drawn between them like there is today. Many are genuinely hard to classify by contemporary standards – there are a lot of early fantasy wargames that look more like modern tabletop RPGs, and vice versa.

One of the consequences of that lack of sharp distinctions between tabletop RPGs and fantasy wargames is that early tabletop RPGs were often played in a sort of “competitive co-op” format at wargaming tournaments. Multiple groups would run their parties through the same adventure in parallel, and be ranked on their performance; sometimes this would involve scoring points for completing specific objectives, or speedrunning the adventure and aiming for the fastest time, but the most popular tournament format was the survival module: adventures which were deliberately designed to be unreasonably difficult, with whichever group’s last surviving character’s corpse hit the ground furthest from the dungeon entrance being judged the winner.

The upshot of that popularity is that many published adventures early on – and certainly the greater part of the more infamous ones! – were originally written as survival modules, created to be run competitively at a particular tournament, and later repackaged and sold as commercial products. Of course, practically none of them actually explained that; like nearly all tabletop RPG material of their day, they were written under the assumption that all tabletop roleplayers had come up through organised play at university gaming clubs, and thus already had all the context I’ve just outlined. This ended up causing no end of confusion when the hobby’s mainstream visibility exploded in the early 1980s, and suddenly there were folks who’d picked up the rulebooks at their local bookstores trying to teach themselves how to play from first principles with no prior contact with gaming club culture.

As for why adventure games were also like that… well, this is going to sound bizarre by contemporary standards, and I don’t blame you if you don’t believe me, but once upon a time, point-and-click adventure games were considered the gold standard for Serious Gaming. Unforgiving routing, bizarre moon-logic puzzles, and a bewildering variety of unique ways to get yourself killed off were held up as the mark of the serious gamer in much the same way that janky soulslike combat systems are today, and a large chunk of the genre was made to cater to that ethos. Gamer culture is a hell of a drug!

(If you’re about to ask the obvious follow-up question, “what changed?”, the point-and-click adventure game’s fall from grace and subsequent dismissal as casual fluff tracks more or less directly with a large demographic shift in the late 1990s that saw the genre’s player base skewing predominantly female – and, well, you can probably connect the dots from there.)

prokopetz:

x-cetra:

prokopetz:

To be fair, there are perfectly practical filmmaking reasons why cool guys don’t look at explosions:

  1. Most low to medium budget productions don’t use compositing or CGI to put the actor in the same shot as the explosion – they just put the actor much further away from the explosion than you think they are, and use forced perspective tricks to minimise the apparent distance. There are a limited number of camera angles those tricks permit, and most of them require the actor to be directly between the explosion and the camera.
  2. In spite of the fact that the distance between the explosion and the actor is larger than you think, mistakes happen, and the best way to avoid catching a piece of flying debris in the eye is to direct your line of sight away from the explosion.

“Cool guy slowly walking away from explosion” happens to be a very obvious way of satisfying both of those safety constraints.

Example of #2: Seventh Doctor in classic Doctor Who not flinching when the fucking pyrotechnics department actually burned holes in his coat

(multiple clips from his era are now examples in the BBC’s workplace safety training tapes)

Yeah, that’s a fantastic example of how not to do it. The “correct” low-budget approach would have been to show him exiting the building, then quickly cut to a different camera angle for the walking away from the explosion part, using forced perspective to conceal the fact that he’s teleported 30 feet between shots A and B.

prokopetz:

catbatart:

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Character sheet commission for @obscurelyscandinavian of their ADORABLE mimic girl, Q!

Honestly when they first approached me with this design, I was already excited. But I got more and more into it the more I worked on her. T^T I love her so so much!

Reblogging for both the D&D fans and the gender fans.

prokopetz:

So, concept: Super Smash Bros. RPG in the style of Super Mario RPG. It’s got the same ring-shaped-world-map-with-conspicuously-themed-regions deal, except each region is based on a different Nintendo property: there’s the Mushroom Kingdom (of course), Kong Island, a miniature Hyrule, an orbital colony where Samus Aran hangs out (probably a late-game region, that one!), and so forth.

Now, here’s the question: owing to space limitations and the need to stay on brand, the game is naturally going to have a major focus on first-party Nintendo characters and properties, but you get to include exactly one world map region based on a third-party property, the only requirement being that at least one of that property’s characters must have appeared as a full-featured fighter (i.e., mirror characters are okay, but Mii Fighter costumes don’t qualify – sorry, Sans!) in a Super Smash Bros. title.

For reasons what would obviously take far too long to explain here, you get to make this decision. Who do you pick, and what does their region of the world map look like?

(Note: no chaining multiple third-party franchise crossovers together. i.e., you can pick Sora, but that doesn’t also get you Mickey Mouse.)